JUST STARTED: ‘Krondor: The Assassins’ by Raymond E. Feist
HANGING OUT FOR: ‘A Memory of Light’ by Brandon Sanderson (Final book of ‘Wheel of Time’ series)
Creating a story world is a difficult task, as it seems in a constant state of flux in one’s mind. And the more one researches, the more one finds new things to incorporate.
I’ve written the first chapter. As I’ve mentioned, each chapter is four portions. The first scene chapter introduces Antagonist #1 and #2 in their ‘special place’. The second scene follows them to A1’s ‘House’, serving the purpose of ‘City expansion’ by illustrating the city layout. Third scene introduces the five people who essentially ‘run the country’, but am endeavouring to make it not in the sense one would expect. And the fourth scene… Fight scene!
The second chapter has proven to be anchored in one place, the ‘House’ of Antagonist #2. First scene follows A2, sowing seeds of his backstory. Against my expectation, the next two scenes have followed the House leader (a supporting character), met in Chapter 1 Scene 3. And now I am stuck on writing Chapter 2 Scene 4. Trying to keep a steady pacing is the aim of the game, and this is messing it up. It is building to be another ‘city expansion’ chapter, with a greater focus on one locale. But it means going back to Chapter 1 Scene 2 to ensure city layout continuity is kept >(
There was a show on recently discussing the unravelling of the gene code, and what it has shown of the development of life on Earth. It discussed a part of the world where divergences in the genetic code were more readily identifiable. And, of all things, Antagonist #2’s name was part of one of the ‘class’ names. Finding links in different worlds… Awesome for storyworld composition =)